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Mini Quester

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Devlog

  • Update T9
    May 05, 2022 by zakedodead
    Changes since T8: - Spells and item abilities. - The player now gets to customize their background before starting a story. - The tavern north of Retia is now an enterable building. - Improvements to... Continue reading
  • update T8
    February 06, 2022 by zakedodead
    - Reworked the gobbolin ai, it swarms instead of coming at the player one by one - Made the player have a more human shape instead of just a circle - Added leather armor... Continue reading
  • T7 - Added bow & audio feedback for weapon charging.
    January 04, 2022 by zakedodead
    I added a projectile system and a bow weapon. I had to rework the way the gobbolins work so they could wield bows without trying to rush and shoot point blank. I also added a sound effect to let you k... Continue reading
  • Update T6 - Changed melee combat to have wind-up animations
    January 03, 2022 by zakedodead
    Melee weapons now have animations to wind-up and charge hits with variable power, instead of every attack happening instantly... Continue reading
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